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Created in Unity, this single-player rogue-lite game is set on a damaged spaceship, filled with broken parts, weapons, and various items to discover. With every defeat, enemies emerge as ghosts, haunting future playthroughs.

    My responsibilities included:
  • Designed and implemented items
  • Designed and implemented AI behaviours
  • Designed and implemented statues effects
  • Scripted inventory system

Items are randomly generated from boxes, and while RNG is a staple of roguelike games, we included a few boxes with predetermined items. These were designed to teach players about the types of obstacles they’ll face and how to use the items effectively.

The status effects were designed to present players with obstacles, becoming especially challenging as more enemies appear after each death. During the first playthrough, players are likely to stack multiple status effects without realizing it.

Project Details:

  • Studio: Postgraduate Team
  • Platform: PC
  • Engine: Unity
  • Languages Used: C#



Contact Me:

647-988-6663