Hell of A Boss


2d action game, developed by Nocturnal Knights a George Brown College's Post Grad Team.

    My responsibilities included:
  • Dialogue system
  • In-game shop
  • Cutscenes and boss fight trigger
  • Game objectives / quests
  • Bug Fixes

This was my first time working on a dialogue system with options and quests tied to it. Before I discovered JSON files, I created it using arrays and dialogue components to parse all the strings and selected options.

Project Details:

  • Studio: Postgraduate Team
  • Platform: PC
  • Engine: Unity
  • Languages Used: C#



Contact Me:

647-988-6663