Farmed and Dangerous


A 2.5D isometric local competitive real-time strategy game, crafted using the Unreal Game Engine, engage in farming and destruction as core gameplay mechanics.

    My responsibilities included implementing:
  • Items
    • Offence items
    • Defence items
    • Boost items
  • Onboarding experience
  • In-game shop functionality plus UI
  • Loadout

Created an experience that teaches players general controls while choosing loadout for gameplay

Project Details:

  • Studio: Postgraduate Team
  • Platform: PC
  • Engine: Unreal Engine
  • Languages Used: Blueprint and C++



Contact Me:

647-988-6663