Farmed and Dangerous
A 2.5D isometric local competitive real-time strategy game, crafted using the Unreal Game Engine, engage in farming and destruction as core gameplay mechanics.
My responsibilities included implementing:
- Items
- Offence items
- Defence items
- Boost items
- Onboarding experience
- In-game shop functionality plus UI
- Loadout
Created an experience that teaches players general controls while choosing loadout for gameplay
Project Details:
- Studio: Postgraduate Team
- Platform: PC
- Engine: Unreal Engine
- Languages Used: Blueprint and C++